Software Development Design Patterns are proven, reusable solutions to common software design problems. They provide a structured approach to writing code, improving maintainability, scalability, and flexibility. Instead of reinventing the wheel, developers can rely on these patterns to solve problems efficiently while following industry best practices.
The concept of design patterns was popularized in software engineering by the “Gang of Four” (GoF)—Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides—in their 1994 book, Design Patterns: Elements of Reusable Object-Oriented Software. The book categorized design patterns into Creational, Structural, and Behavioral patterns, which remain widely used today.
Design patterns are typically categorized into three main types:
Here’s a detailed explanation of each Design Patterns:
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